Hi! Did you try 4096 instead of 2048? It is a problem as the specs say. It is what is in cash verses load speed to get the sound started...
I have just tried the RC5 build from http://www3.telus.net/len_l/pygame.htm . Graphicly everything seem to work well so far but the music output sounds really awful. Very scratchy sound. I am running on python 2.5 , Windows Vista, and the machine is an Intel core 2 cpu 6700 2.66 Ghz. Soundcard is a Soundblaster X-Fi. My standard setting is pygame.mixer.pre_init(44100, -16, 2, 2048) Been trying different setting but it does not sound good, default settings was a bit better but still very scratchy. Any ideas ? Regards Bo Jangeborg René Dudfield skrev: > Nice one :) > > I guess I'll do an RC5 release tonight... (+3 till 5 hours from now). > > Hopefully that'll be the last one. > > > On Mon, Mar 17, 2008 at 3:02 PM, Brian Fisher <[EMAIL PROTECTED]> wrote: > >> OK, pygame building is more friendly to msi's now (rc is now called b >> for beta when building msi's) >> >> my automated builds now have an msi for py2.5: >> http://thorbrian.com/pygame/builds.php >> seems to work fine on vista >> >> >> >> >> On Sun, Mar 16, 2008 at 3:44 PM, René Dudfield <[EMAIL PROTECTED]> wrote: >> > Nice one. >> > >> > Yeah, I think uninstall gets broken on vista with the .exe ones. I >> > haven't tried it, but that's what it seems to be trying to do - >> > install a registry key so it can uninstall it later. >> > >> > >> > >> > >> > On Mon, Mar 17, 2008 at 9:25 AM, Brian Fisher <[EMAIL PROTECTED]> wrote: >> > > yeah, msi seems the way to go. I think it's also better for 64-bit >> > > windows. The original wininst developer posted in a thread that he >> > > thinks it had a good life, and is fine with it being replaced by >> > > bdist_msi. >> > > >> > > I just installed vista recently, and I've been working today on making >> > > my automated builds use msi. >> > > >> > > ... but for what it's worth, the vista install errors with the .exe >> > > installers are generally fine to ignore, they don't affect pygame's >> > > functionality in any way I've been able to tell. >> > > >> > > >> > > >> > > On Sun, Mar 16, 2008 at 2:37 PM, René Dudfield <[EMAIL PROTECTED]> wrote: >> > > > Hi, >> > > > >> > > > I've tried to add a manifest with mt.exe but have not been able to get >> > > > it to work. It kept creating an executable with only 60KB size. >> > > > >> > > > I think the manifest needs a bunch of tweaking. >> > > > >> > > > However then I started reading up about blue screens caused by the >> > > > manifests on windows XP... >> > > > >> > > > So, let's use the msi build instead? Python uses a msi build anyway, >> > > > so the requirement is there already. The msi build installs ok on >> > > > vista, and asks for permission. >> > > > >> > > > I guess the only issue with that is the version string renaming, >> > > > because the msi doesn't like our version strings. I think that could >> > > > be fixed with someway to tell the installer to use a different naming >> > > > scheme. Or I guess we could ditch our old naming scheme, and change >> > > > it a little. But for this 1.8 release I think we should just stick >> > > > with the current naming, and change it for after pygame 1.8. >> > > > >> > > > cheers, >> > > > >> > > > >> > > > >> > > > >> > > > On Sun, Feb 17, 2008 at 6:40 AM, Brian Fisher <[EMAIL PROTECTED]> wrote: >> > > > > I couldn't find mt.exe in the platform SDK or .NET SDK's I've got >> > > > > installed - but I found it bundled with Visual Studio 2005. >> > > > > >> > > > > so I posted it here: >> > > > > thorbrian.com/mt.zip >> > > > > >> > > > > I think the usage to change a manifest is: >> > > > > mt -manifest <manifestfilename.xml> -outputresource:<target.exe> >> > > > > >> > > > > and the usage to extract a manifest is: >> > > > > mt.exe -inputresource:<target.exe> -out:<manifestfilename.xml> >> > > > > >> > > > > attached is a manifest I've used at work for installer-type-programs >> > > > > >> > > > > ... as a side note it looks like there is no manifest for the >> > > > > installer bdist_wininst makes for me, and without setup or installer >> > > > > in the name windows probably isn't auto-detecting and triggering it's >> > > > > "treat as an installer" behavior, so I'm kind of surprised it isn't >> > > > > virtualizing the environment for the installer and letting it think it >> > > > > has full access... >> > > > > >> > > > > >> > > > > >> > > > > >> > > > > On Feb 15, 2008 9:18 PM, Brian Fisher <[EMAIL PROTECTED]> wrote: >> > > > > > There's an command line mt.exe tool by microsoft that does it - I >> > > > > > think it comes with either the .NET or the Platform SDK, but I'm not >> > > > > > sure. You just create an xml manifest file with the right >> > > > > > requestedExecutionLevel, then run mt -manifest with some args or >> > > > > > something like that. all it does is embed the xml file as a resource. >> > > > > > >> > > > > > It can also be done with any old resource editor if you know the right >> > > > > > name and id for the resource (you can figure that out by using the >> > > > > > editor to look at a file that does have a manifest - like an inno >> > > > > > setup installer for instance) >> > > > > > >> > > > > > >> > > > > > On Feb 15, 2008 6:33 PM, René Dudfield <[EMAIL PROTECTED]> wrote: >> > > > > > > ah, cool. >> > > > > > > >> > > > > > > Here's a couple of links from a search for more info: >> > > > > > > http://channel9.msdn.com/Showpost.aspx?postid=211271 >> > > > > > > http://channel9.msdn.com/Showpost.aspx?postid=209647 >> > > > > > > http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=463884&SiteID=1 >> > > > > > > >> > > > > > > I think it should be fairly straight forward... but I can't seem to >> > > > > > > find out to actually add the manifest to an exe. >> > > > > > > >> > > > > > > Do you know how to add a manifest to an exe? >> > > > > > > >> > > > > > > cheers, >> > > > > > > >> > > > > > > >> > > > > > > On Feb 16, 2008 11:29 AM, Brian Fisher <[EMAIL PROTECTED]> wrote: >> > > > > > > > On Vista if a program doesn't have a "manifest" that tells Vista >> > > > > > > > whether it wants to ask for permissions or not, the default behavior >> > > > > > > > is for Vista to let it think that it is writing and doing a bunch of >> > > > > > > > things that would affect all users on XP, but virtualize them in a way >> > > > > > > > that is per user (and can be lost or wiped as well). The manifest can >> > > > > > > > tell the OS to either ask for elevation of privilege to let it do >> > > > > > > > things for all users (the trust box), or to have the app run with >> > > > > > > > whatever it can get, or to have the app run without special prvileges. >> > > > > > > > >> > > > > > > > It sounds like maybe the install has a manifest, but the manifest is >> > > > > > > > set to not ask to elevate. >> > > > > > > > >> > > > > > > > manifests can be modified/added/deleted from finished built exe's as >> > > > > > > > long as the exe isn't signed, so if you wanted to play around with the >> > > > > > > > manifest settings you could. >> > > > > > > > >> > > > > > > > >> > > > > > > > On Fri, Feb 15, 2008 at 4:17 PM, René Dudfield <[EMAIL PROTECTED]> wrote: >> > > > > > > > > - the pygame installer brings up a bunch of messages about things it can't >> > > > > > > > > do... but then manages to install ok. I think it's trying to do things like >> > > > > > > > > set registry keys, but vista is blocking it. I think this is more the fault >> > > > > > > > > of the distutils install maker. Anyone know about changes needed for vista >> > > > > > > > > installers? For most installers vista pops up a message about "do you trust >> > > > > > > > > this installer". This doesn't happen for the pygame one... so maybe we have >> > > > > > > > > to ask vista for permission. >> > > > > > > > > >> > > > > > > > >> > > > > > > >> > > > > > >> > > > > >> > > > >> > > >> > >> >> > > -- No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.21.8/1338 - Release Date: 3/21/2008 5:52 PM