On Thu, May 8, 2008 at 8:09 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:

> I suppose it is possible to play the sound at zero volume until the
> starting point, then pause, and restart when you need to start.  This seems
> to me to be a decidedly low-tech solution though.
> Ian
>

Although getting the timing right on this would be difficult - you would
have to queue up a sound ahead of time at the low volume.  Another low tech
solution I can think of would be to chop up your music into set time
intervals and only fade between them at an interval.  A more high tech
solution may be to use a sndarray, but I am completely unfamiliar with how
these array objects can be used exactly.  but it may be that you can make an
array, and then slive it from where you want to start, and it will modify
the sound such as to start from where you want.

There are no high-level interfaces for seeking through a sound though.  More
sound control in pygame would be great.

If you do figure out how to "seek" using a sndarray let me know, I'd be
interested in such a thing as well.

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