You can get a buffer from Sound objects now. http://pygame.org/docs/ref/mixer.html#Sound.get_buffer
Then combined with the constructor... pygame.mixer.Sound(buffer) should do the trick. http://pygame.org/docs/ref/mixer.html#pygame.mixer.Sound cheers, On Fri, May 9, 2008 at 5:20 PM, Brian Fisher <[EMAIL PROTECTED]> wrote: > I didn't mean copying the sound - I meant with SDL could you make a mixer > chunk that pointed to a portion of some other chunk. > > or are you saying it's easy in pygame to make a sound that points to a > subset of the content of another sound? (like a subsurface...) If so, how > would you do that? > > On Fri, May 9, 2008 at 12:17 AM, René Dudfield <[EMAIL PROTECTED]> wrote: >> >> yeah, pretty much. >> >> Doing that from python is just as easy though. >> >> >> On Fri, May 9, 2008 at 5:16 PM, Brian Fisher <[EMAIL PROTECTED]> >> wrote: >> > From looking at SDL_mixer it's hard to tell if it would even support >> > playing >> > from an offset... Would adding support for playing from an offset in >> > pygame >> > just be a matter of manually making a new chunk object that would point >> > to a >> > place within the original chunk for the sample? >> > >> > >> > On Fri, May 9, 2008 at 12:09 AM, René Dudfield <[EMAIL PROTECTED]> wrote: >> >> >> >> yeah, you'll have to chop up the Sound samples yourself for that... >> >> which shouldn't be too hard. >> >> >> >> cheers, >> > >> > > >