I didn't mean copying the sound - I meant with SDL could you make a mixer chunk that pointed to a portion of some other chunk.
or are you saying it's easy in pygame to make a sound that points to a subset of the content of another sound? (like a subsurface...) If so, how would you do that? On Fri, May 9, 2008 at 12:17 AM, René Dudfield <[EMAIL PROTECTED]> wrote: > yeah, pretty much. > > Doing that from python is just as easy though. > > > On Fri, May 9, 2008 at 5:16 PM, Brian Fisher <[EMAIL PROTECTED]> > wrote: > > From looking at SDL_mixer it's hard to tell if it would even support > playing > > from an offset... Would adding support for playing from an offset in > pygame > > just be a matter of manually making a new chunk object that would point > to a > > place within the original chunk for the sample? > > > > > > On Fri, May 9, 2008 at 12:09 AM, René Dudfield <[EMAIL PROTECTED]> wrote: > >> > >> yeah, you'll have to chop up the Sound samples yourself for that... > >> which shouldn't be too hard. > >> > >> cheers, > > > > >