I didn't mean copying the sound - I meant with SDL could you make a mixer
chunk that pointed to a portion of some other chunk.

or are you saying it's easy in pygame to make a sound that points to a
subset of the content of another sound? (like a subsurface...) If so, how
would you do that?

On Fri, May 9, 2008 at 12:17 AM, René Dudfield <[EMAIL PROTECTED]> wrote:

> yeah, pretty much.
>
> Doing that from python is just as easy though.
>
>
> On Fri, May 9, 2008 at 5:16 PM, Brian Fisher <[EMAIL PROTECTED]>
> wrote:
> > From looking at SDL_mixer it's hard to tell if it would even support
> playing
> > from an offset... Would adding support for playing from an offset in
> pygame
> > just be a matter of manually making a new chunk object that would point
> to a
> > place within the original chunk for the sample?
> >
> >
> > On Fri, May 9, 2008 at 12:09 AM, René Dudfield <[EMAIL PROTECTED]> wrote:
> >>
> >> yeah, you'll have to chop up the Sound samples yourself for that...
> >> which shouldn't be too hard.
> >>
> >> cheers,
> >
> >
>

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