On Thu, May 8, 2008 at 11:54 PM, Patrick Mullen <[EMAIL PROTECTED]> wrote: > ... A more high tech > solution may be to use a sndarray, but I am completely unfamiliar with how > these array objects can be used exactly. but it may be that you can make an > array, and then slive it from where you want to start, and it will modify > the sound such as to start from where you want. ... > If you do figure out how to "seek" using a sndarray let me know, I'd be > interested in such a thing as well.
Thanks for the suggestion to use sndarray, works great. Here's my function: def play_offset(snd, offset): """play a sound starting at a sample offset returns channel new offset sound is playing on """ samps = pygame.sndarray.samples(snd)[offset:] newsnd = pygame.sndarray.make_sound(samps) return newsnd.play() Also, the offset is measured in samples after resampling. If the mixer frequency is 44100, then 44100 samples is one second offset. -- Nathan Whitehead