On Wed, Jul 30, 2008 at 12:35 PM, Knapp <[EMAIL PROTECTED]> wrote:

>
> I agree that this is not a basic function but I don't see it as being less
> basic than 
> pygame.transform.laplacian<http://www.pygame.org/docs/ref/transform.html#pygame.transform.laplacian>-
>  find
> edges in a surface.
>

True. But I'm not sure laplacian belongs in the package either. Then again,
maybe I suffer from feature creep paranoia. It's too early to say anything
about the frequency of its use.


> Perlin noise has a LOT of uses with game writing: surfaces, shapes, and
> movement can
>
all be made better using it.
>

I have never seen any pygame projects using Perlin noise before, but that
could also be a chicken/egg thing. I still think its not basic
functionality. There's no GUI into the core for the same reason. quoting the
about page: "the core is kept simple, and extra things like GUI libraries,
and effects are developed separately outside of pygame."

Of course, by all means develop a separate library outside of pygame.
I think that's a Great Idea(tm), and people that want the functionality can
easily download it.
Perhaps it could be integrated into the core later if there is enough
interest.

>
> I have not checked out that Caseman lib in full but from what I see it only
> has 3d perlin and not other dimensions and I don't know how fast it is.
>

>
> I also agree that we could make a whole section of code like this. There
> are other types of noise, a lot of vector math toys like unit vector and
> perpendicular vector etc that get used a lot in game making. I am sure there
> are more that could be rounded up for a nice set of functions. Then there
> are even really big ones like AI functions that could be written (I keep
> thinking that a Prolog lib for python would be great for making games!) but
> then that is in the same class as a gui or 3d etc.
>
Vector/AI aren't really in the same functionality type as noise functions.
Besides, there are already 2d and 3d vectors in the cookboock section. But
you could bundle it up into a nice noise/procedural generation library.

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