Bullet patterns for shooters and terrain generation is what i could see using it for in 2d...
Devon --- On Wed, 7/30/08, Knapp <[EMAIL PROTECTED]> wrote: > From: Knapp <[EMAIL PROTECTED]> > Subject: Re: [pygame] Perlin Noise Function > To: pygame-users@seul.org > Date: Wednesday, July 30, 2008, 4:29 PM > > > > exactly. I think this is one of the main uses for > pygame. And how many > > fun little 2 week 2d games really need/use a perlin > noise function? > > We'll probably have to agree to disagree on the > answer to that question. > > > > Don't think I can a agree to something that I have no > idea of the answer to. > :-) > > As far as graphics are concerned, that is covered very well > all over the net > and you can do all sorts of cool things with it. . I think > a great research > project would be to see how it can be used for movement in > 2d and why it > might be better than just plane random functions. > > > A bunch of links to perlin noise used to make graphics. > http://freespace.virgin.net/hugo.elias/models/m_perlin.htm > http://mrl.nyu.edu/~perlin/facedemo/ > http://www.cs.cmu.edu/~mzucker/code/perlin-noise-math-faq.html > > This is more what I was thinking about. It uses Perlin to > make 2d look life > like and not so compter like. This is what Perlin does, > simulate life like > graphics and movement. > http://www.kelvinluck.com/assets/perlin_noise_experiments/#section19 > > > Relating back to grid based proximity and sort of cool too. > http://www.gskinner.com/blog/archives/2005/02/source_code_gri.html > > -- > Douglas E Knapp > > http://sf-journey-creations.wikispot.org/Front_Page