> > exactly. I think this is one of the main uses for pygame. And how many > fun little 2 week 2d games really need/use a perlin noise function? > We'll probably have to agree to disagree on the answer to that question. >
Don't think I can a agree to something that I have no idea of the answer to. :-) As far as graphics are concerned, that is covered very well all over the net and you can do all sorts of cool things with it. . I think a great research project would be to see how it can be used for movement in 2d and why it might be better than just plane random functions. A bunch of links to perlin noise used to make graphics. http://freespace.virgin.net/hugo.elias/models/m_perlin.htm http://mrl.nyu.edu/~perlin/facedemo/ http://www.cs.cmu.edu/~mzucker/code/perlin-noise-math-faq.html This is more what I was thinking about. It uses Perlin to make 2d look life like and not so compter like. This is what Perlin does, simulate life like graphics and movement. http://www.kelvinluck.com/assets/perlin_noise_experiments/#section19 Relating back to grid based proximity and sort of cool too. http://www.gskinner.com/blog/archives/2005/02/source_code_gri.html -- Douglas E Knapp http://sf-journey-creations.wikispot.org/Front_Page