On Wed, Jul 30, 2008 at 6:09 PM, Knapp <[EMAIL PROTECTED]> wrote: > > I would argue that Perlin is a simple function and in no way comes close to > the complexity of a GUI. That said, I have always wished that Pygame had a > gui that was as good as the rest of it. I have found all the GUI's that I > have tried that are refrenced on the web site to be lacking (I did this a > few years ago, I am sure they have improved). >
I'm talking not about the complexity involved in developing or using it. By basic functionality I mean things that a majority or at least a substantial amount of game devs will need and/or make use of. I don't see that with noise functions. > As for people not using it, I am sure that is because they don't understand > it well or how it could be useful. A good doc with some examples would go a > long way towards changing that. I think you hit the source of the problem right there. Using Perlin noise in game development is a relatively arcane/advanced subject, something that not many people know how, why and when to use. And yes, if you show them a something really cool making use of this and then explain how they can make really cool things using it, then they will be enthusiastic. I recommend you go do that. On Wed, Jul 30, 2008 at 9:00 PM, Knapp <[EMAIL PROTECTED]> wrote: >After 20 years of programming, I am happy to let someone else do the math and >hard core coding. I really like the top level designing. I do >the rest only >when I must. My current project is a movie with blender 3d and the a 3d game >based on the movie art. Lots of fun. I use >pygame mostly for testing little >ideas or 2 write the fun little 2 week 2d game. exactly. I think this is one of the main uses for pygame. And how many fun little 2 week 2d games really need/use a perlin noise function? We'll probably have to agree to disagree on the answer to that question.