On Sat, Aug 2, 2008 at 9:04 PM, Emanuel Berg <[EMAIL PROTECTED]> wrote: > I'm not experienced as a programmer so I don't think I can help you > really but I happen to have an RPG project so for what it's worth I > think it's a great idea with an "RPG module" handling routine things > that are in almost all RPGs. I'd be happy to test whatever you come up > with.
RPG's are huge projects. What is yours? I am making one also. > editor: http://img70.imageshack.us/my.php?image=dumpij9.png > battle: http://img229.imageshack.us/my.php?image=743of9.gif > One question: how do you emulate natural movement? In this case, you > control one character directly and have two more in your party? Not sure I know what you are asking. You mean with perlin? Perlin give random input that comes in predicable ways that tend to simulate natures randomness. I can't say I have perfected how to use this in movement yet but there is a web site out there that uses it to do a face. Most of my work is 3d and done in Blender3d. Then I animate it and export that to Panda3d. My game is written using that. Can't say I will write this AI stuff but maybe when I get some time. -- Douglas E Knapp http://sf-journey-creations.wikispot.org/Front_Page