On Wed, Jul 30, 2008 at 9:43 PM, Hugo Arts <[EMAIL PROTECTED]> wrote:
> On Wed, Jul 30, 2008 at 7:56 PM, kschnee <[EMAIL PROTECTED]> wrote: > > > > I was working with the assumption of this stuff being for a module > outside > > of Pygame. > > > > Of course, I can have no objections of any kind to that. Your library. > By all means go ahead and develop it. > I might even be persuaded to give the occasional hand on such a > project, if the implementation were pure python. That would be fun. I wish I did not have so many other projects going. If someone else leads it, I would be into helping! > > > > What do you think of a not-just-dialog, yet simple, AI system suitable > for > > RPGs? Something that lets you offer a few kinds of interaction like > > starting a shop screen, asking them to join you, or asking about some > > topic? As with the pathfinding thing, part of the trouble would be with > > making it generic enough to work with the various forms of movement &c > that > > people would use. > > > > I think it makes sense to make the system pygame agnostic, so it could > conceivably be used with text-based games as well. > This enlarges your potential userbase even further. > How do you mean pygame agnostic? As it it does not call on anything in pygame? I guess you must mean that. -- Douglas E Knapp http://sf-journey-creations.wikispot.org/Front_Page