On Wed, Jul 30, 2008 at 9:43 PM, Hugo Arts <[EMAIL PROTECTED]> wrote:

> On Wed, Jul 30, 2008 at 7:56 PM, kschnee <[EMAIL PROTECTED]> wrote:
> >
> > I was working with the assumption of this stuff being for a module
> outside
> > of Pygame.
> >
>
> Of course, I can have no objections of any kind to that. Your library.
> By all means go ahead and develop it.
> I might even be persuaded to give the occasional hand on such a
> project, if the implementation were pure python.


That would be fun. I wish I did not have so many other projects going. If
someone else leads it, I would be into helping!


>
>
> > What do you think of a not-just-dialog, yet simple, AI system suitable
> for
> > RPGs? Something that lets you offer a few kinds of interaction like
> > starting a shop screen, asking them to join you, or asking about some
> > topic? As with the pathfinding thing, part of the trouble would be with
> > making it generic enough to work with the various forms of movement &c
> that
> > people would use.
> >
>
> I think it makes sense to make the system pygame agnostic, so it could
> conceivably be used with text-based games as well.
> This enlarges your potential userbase even further.
>

How do you mean pygame agnostic? As it it does not call on anything in
pygame? I guess you must mean that.


-- 
Douglas E Knapp

http://sf-journey-creations.wikispot.org/Front_Page

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