On Wed, Jul 30, 2008 at 7:56 PM, kschnee <[EMAIL PROTECTED]> wrote: > > I was working with the assumption of this stuff being for a module outside > of Pygame. >
Of course, I can have no objections of any kind to that. Your library. By all means go ahead and develop it. I might even be persuaded to give the occasional hand on such a project, if the implementation were pure python. > What do you think of a not-just-dialog, yet simple, AI system suitable for > RPGs? Something that lets you offer a few kinds of interaction like > starting a shop screen, asking them to join you, or asking about some > topic? As with the pathfinding thing, part of the trouble would be with > making it generic enough to work with the various forms of movement &c that > people would use. > I think it makes sense to make the system pygame agnostic, so it could conceivably be used with text-based games as well. This enlarges your potential userbase even further.