Could be possible, but it depends on the library involved in the camera module. I'll definitely keep that in mind as well.
-Tyler On Sun, Apr 26, 2009 at 2:36 PM, Lenard Lindstrom <[email protected]> wrote: > Yes, that is it. The old movie module had a loop option on its play method. > It was for infinite looping. Unfortunately the smpeg documentation was > misinterpreted to mean that a positive value meant to loop that many times. > It didn't. So the loop option was totally removed from pygame.movie. > > Another idea from reading a posting on the camera module, maybe the two > modules can cooperate, in that camera input could be plugged directly into > movie output, bypassing any execution of Python code. > > Lenard > > > Tyler Laing wrote: > >> Thats awesome, thank you Lenard. >> >> By loop, you mean you load up a movie file, and it loops however many >> times you want, or pass in -1 for infinite times, interruptable at any >> point? >> >> -Tyler >> >> On Sun, Apr 26, 2009 at 2:22 PM, Lenard Lindstrom <[email protected]<mailto: >> [email protected]>> wrote: >> >> Tyler Laing wrote: >> >> Hello all, >> >> One of the first steps I need to take for the GSoC project is >> to get user stories so I can build acceptance tests. >> >> I want to hear what you guys(the users) want out of an updated >> movie module. What do you want to be able to do, and how? >> >> I'm also interested in hearing what people liked and didn't >> like about the current movie module. >> >> -Tyler >> >> -- Visit my blog at http://oddco.ca/zeroth/zblog >> >> >> Hi Tyler, >> >> Well, there is this game framework, Pyzzle, just sitting on >> SourceForge, http://sourceforge.net/projects/pyzzle/ . It is for >> developing Riven like adventure games. It was working until a fix >> to the movie module broke it. It would be nice to see that project >> resurrected with a new movie module. So I guess this is a request >> for a working loop option for movie playback. >> >> Lenard >> >> P.S. >> >> I am working on getting the ffmpeg libraries ready for Windows. I >> have built them using the proper C runtime for Python 2.5 >> (cross-compiled from linux). Once I can collect together the >> necessary headers and import libraries I will bundle them up and >> make them available. But they will have limited capability for >> now. I have only succeeded with an mpg to avi conversion so far. >> After this I will try customizing msys_build_deps.py for ffmpeg. >> >> L.L. >> >> >> >> >> -- >> Visit my blog at http://oddco.ca/zeroth/zblog >> > > -- Visit my blog at http://oddco.ca/zeroth/zblog
