Could be possible, but it depends on the library involved in the camera
module. I'll definitely keep that in mind as well.

-Tyler

On Sun, Apr 26, 2009 at 2:36 PM, Lenard Lindstrom <[email protected]> wrote:

> Yes, that is it. The old movie module had a loop option on its play method.
> It was for infinite looping. Unfortunately the smpeg documentation was
> misinterpreted to mean that a positive value meant to loop that many times.
> It didn't. So the loop option was totally removed from pygame.movie.
>
> Another idea from reading a posting on the camera module, maybe the two
> modules can cooperate, in that camera input could be plugged directly into
> movie output, bypassing any execution of Python code.
>
> Lenard
>
>
> Tyler Laing wrote:
>
>> Thats awesome, thank you Lenard.
>>
>> By loop, you mean you load up a movie file, and it loops however many
>> times you want, or pass in -1 for infinite times, interruptable at any
>> point?
>>
>> -Tyler
>>
>> On Sun, Apr 26, 2009 at 2:22 PM, Lenard Lindstrom <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>>    Tyler Laing wrote:
>>
>>        Hello all,
>>
>>        One of the first steps I need to take for the GSoC project is
>>        to get user stories so I can build acceptance tests.
>>
>>        I want to hear what you guys(the users) want out of an updated
>>        movie module. What do you want to be able to do, and how?
>>
>>        I'm also interested in hearing what people liked and didn't
>>        like about the current movie module.
>>
>>        -Tyler
>>
>>        --        Visit my blog at http://oddco.ca/zeroth/zblog
>>
>>
>>    Hi Tyler,
>>
>>    Well, there is this game framework, Pyzzle, just sitting on
>>    SourceForge, http://sourceforge.net/projects/pyzzle/ . It is for
>>    developing Riven like adventure games. It was working until a fix
>>    to the movie module broke it. It would be nice to see that project
>>    resurrected with a new movie module. So I guess this is a request
>>    for a working loop option for movie playback.
>>
>>    Lenard
>>
>>    P.S.
>>
>>    I am working on getting the ffmpeg libraries ready for Windows. I
>>    have built them using the proper C runtime for Python 2.5
>>    (cross-compiled from linux). Once I can collect together the
>>    necessary headers and import libraries I will bundle them up and
>>    make them available. But they will have limited capability for
>>    now. I have only succeeded with an mpg to avi conversion so far.
>>    After this I will try customizing msys_build_deps.py for ffmpeg.
>>
>>    L.L.
>>
>>
>>
>>
>> --
>> Visit my blog at http://oddco.ca/zeroth/zblog
>>
>
>


-- 
Visit my blog at http://oddco.ca/zeroth/zblog

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