Designing and implementing a 3D game without opengl or another 3D toolkit is almost certainly much harder than learning OpenGL.
On Fri, Nov 27, 2009 at 3:53 PM, Greg Ewing <[email protected]> wrote: > Luke Paireepinart wrote: >> >> Look up how raycasters work, I've written a lot of them, you can write >> one in a few hours if you know how they work. > > The classic raycasting technique was designed in the days > before 3D hardware when the CPU had to do everything. > Nowadays it'll almost certainly be faster to do minimal work > with the CPU and make the most of the 3D hardware's > abilities. > > -- > Greg >
