On Fri, Nov 27, 2009 at 3:54 PM, Bryce Schroeder
<[email protected]>wrote:

> Designing and implementing a 3D game without opengl or another 3D
> toolkit is almost certainly much harder than learning OpenGL.
>
I would actually agree with that.  Plus, learning OpenGL now will give you
more flexibility later.  I recommend the Python ports of the NeHe tutorials,
which are fairly simple

Reply via email to