If you, by any chance, need this then for C++ like delay in miliseconds you
can use *.sleep()* function from *time module*.

> ** **
>
> > You're only updating 5 frames a second, so yu should expect delays of
> up to 0.2s, and if you tap the key fast enough it won't register. Why not
> change the 5 to 50 or something?****
>
> That’s good to know. I was thinking it was like the wait function in C++.
> I didn’t realize that was how many frames it updates; I thought that was
> how many milliseconds it paused.****
>
> Thanks a ton,****
>
> Ryan****
>

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