If you, by any chance, need this then for C++ like delay in miliseconds you can use *.sleep()* function from *time module*.
> ** ** > > > You're only updating 5 frames a second, so yu should expect delays of > up to 0.2s, and if you tap the key fast enough it won't register. Why not > change the 5 to 50 or something?**** > > That’s good to know. I was thinking it was like the wait function in C++. > I didn’t realize that was how many frames it updates; I thought that was > how many milliseconds it paused.**** > > Thanks a ton,**** > > Ryan**** >