No need for this! 2012/2/13 Ryan Strunk <ryan.str...@gmail.com>
> *From:* owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] *On > Behalf Of *Vovk Donets > *Sent:* Monday, February 13, 2012 1:48 AM > > *To:* pygame-users@seul.org > *Subject:* Re: [pygame] Substantial Lag**** > > ** ** > > > I would use builtin pygame clock, coz' no need for manual control of > the frame rate. **** > > I looked at the documentation, and it said that tick was used to manually > slow down the game. I don’t need to do that, so I can leave that out. > Thanks for setting me straight on that.**** > > In order to save CPU power, do I need to put in a pygame.time.delay(10) at > the end of my event loop?**** > -- *Vovk Donets* python developer