No need for this!

2012/2/13 Ryan Strunk <ryan.str...@gmail.com>

> *From:* owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] *On
> Behalf Of *Vovk Donets
> *Sent:* Monday, February 13, 2012 1:48 AM
>
> *To:* pygame-users@seul.org
> *Subject:* Re: [pygame] Substantial Lag****
>
> ** **
>
> > I would use builtin pygame clock, coz' no need for manual control of
> the frame rate. ****
>
> I looked at the documentation, and it said that tick was used to manually
> slow down the game. I don’t need to do that, so I can leave that out.
> Thanks for setting me straight on that.****
>
> In order to save CPU power, do I need to put in a pygame.time.delay(10) at
> the end of my event loop?****
>



-- 
*Vovk Donets*
 python developer

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