I would use builtin pygame clock, coz' no need for manual control of the frame rate.
2012/2/13 Ryan Strunk <[email protected]> > *From:* [email protected] [mailto:[email protected]] *On > Behalf Of *Vovk Donets > *Sent:* Sunday, February 12, 2012 10:12 PM > > *To:* [email protected] > *Subject:* Re: [pygame] Substantial Lag**** > > ** ** > > > If you, by any chance, need this then for C++ like delay in miliseconds > you can use *.sleep()* function from *time module*.**** > > Is there a need for me to build that in, or is Pygame good at giving up > the processor from time to time?**** > -- *Vovk Donets* python developer
