>
> In order to save CPU power, do I need to put in a pygame.time.delay(10) at
> the end of my event loop?
>

 No.

 clock() does already that, forcing your program to run at N fps by
"idle-ing" it enough time to run it at the desired speed.



-- 
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org

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