Happy days...
SDL 2.0 is released! http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html """ These are the most important new features in SDL 2.0: - Full 3D hardware acceleration - Support for OpenGL 3.0+ in various profiles (core, compatibility, debug, robust, etc) - Support for OpenGL ES - Support for multiple windows - Support for multiple displays - Support for multiple audio devices - Android and iOS support - Simple 2D rendering API that can use Direct3D, OpenGL, OpenGL ES, or software rendering behind the scenes - Force Feedback available on Windows, Mac OS X and Linux - XInput and XAudio2 support for Windows - Atomic operations - Power management (exposes battery life remaining, etc) - Shaped windows - 32-bit audio (int and float) - Simplified Game Controller API (the Joystick API is still here, too!) - Touch support (multitouch, gestures, etc) - Better fullscreen support - Better keyboard support (scancodes vs keycodes, etc). - Message boxes - Clipboard support - Basic Drag'n'Drop support - Proper unicode input and IME support - A really powerful assert macro - Lots of old annoyances from 1.2 are gone - Many other things! """