Is there a way to create iOS games with pysdl2 ?  Would Cython be a path?





________________________________
 From: René Dudfield <ren...@gmail.com>
To: pygame-users@seul.org 
Sent: Tuesday, August 13, 2013 4:38 AM
Subject: Re: [pygame] SDL 2.0
 


Hi,

Note: there are the pysdl2 wrappers here:
    http://pysdl2.readthedocs.org/en/latest/  

There is also a guide "pysdl2 for pygamers" which shows which API calls in 
pygame map to which calls in pysdl2.  
    http://pysdl2.readthedocs.org/en/latest/tutorial/pygamers.html

I'd like to make a pygame compatible API layered on top of that work (however, 
maybe someone has started that already)... But that would take at least a whole 
month of full time hacking to complete.  Someone could probably hack together a 
prototype in a week which would run many current pygame games though (PyWeek 
project?!?).  I'm currently aiming to take a month or two off around September 
to complete this and the new website.

cu.




On Tue, Aug 13, 2013 at 10:47 AM, Andrew Barlow <andrew.bar...@gmail.com> wrote:

Awesome! I hope we end up with a nice wrapper around previous pygame code so I 
don't have to rewrite everything!
>
>I'd even pay good money for that!
>
>
>
>On 13 August 2013 09:37, René Dudfield <ren...@gmail.com> wrote:
>
>Happy days...
>>
>>
>>SDL 2.0 is released!
>>
>>http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html
>>
>>"""
>>
>>These are the most important new features in SDL 2.0: - Full 3D hardware 
>>acceleration - Support for OpenGL 3.0+ in various profiles (core, 
>>compatibility, debug, robust, etc) - Support for OpenGL ES - Support for 
>>multiple windows - Support for multiple displays - Support for multiple audio 
>>devices - Android and iOS support - Simple 2D rendering API that can use 
>>Direct3D, OpenGL, OpenGL ES, or software rendering behind the scenes - Force 
>>Feedback available on Windows, Mac OS X and Linux - XInput and XAudio2 
>>support for Windows - Atomic operations - Power management (exposes battery 
>>life remaining, etc) - Shaped windows - 32-bit audio (int and float) - 
>>Simplified Game Controller API (the Joystick API is still here, too!) - Touch 
>>support (multitouch, gestures, etc) - Better fullscreen support - Better 
>>keyboard support (scancodes vs keycodes, etc). - Message boxes - Clipboard 
>>support - Basic Drag'n'Drop support - Proper unicode input and IME support - A
 really powerful assert macro - Lots of old annoyances from 1.2 are gone - Many 
other things! """
>>
>

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