Awesome! I hope we end up with a nice wrapper around previous pygame code
so I don't have to rewrite everything!

I'd even pay good money for that!

On 13 August 2013 09:37, René Dudfield <ren...@gmail.com> wrote:

> Happy days...
>
>
> SDL 2.0 is released!
>
> http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html
>
> """
>
> These are the most important new features in SDL 2.0:
>
>    - Full 3D hardware acceleration
>    - Support for OpenGL 3.0+ in various profiles (core, compatibility,
>    debug, robust, etc)
>    - Support for OpenGL ES
>    - Support for multiple windows
>    - Support for multiple displays
>    - Support for multiple audio devices
>    - Android and iOS support
>    - Simple 2D rendering API that can use Direct3D, OpenGL, OpenGL ES, or
>    software rendering behind the scenes
>    - Force Feedback available on Windows, Mac OS X and Linux
>    - XInput and XAudio2 support for Windows
>    - Atomic operations
>    - Power management (exposes battery life remaining, etc)
>    - Shaped windows
>    - 32-bit audio (int and float)
>    - Simplified Game Controller API (the Joystick API is still here, too!)
>    - Touch support (multitouch, gestures, etc)
>    - Better fullscreen support
>    - Better keyboard support (scancodes vs keycodes, etc).
>    - Message boxes
>    - Clipboard support
>    - Basic Drag'n'Drop support
>    - Proper unicode input and IME support
>    - A really powerful assert macro
>    - Lots of old annoyances from 1.2 are gone
>    - Many other things!
>
> """
>

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