Hey everyone,

For anyone who used to remember me, I made quite a few (unfinished :( )
game engines back several years ago on Pygame.
One of them in particular, PYGGEL, has been getting active again of late,
with several people asking me about it and if I am still developing and
things such as that.

With all of this I have decided to reboot the project, using more modern
techniques (at the very least not just using display lists for everything)
- and I was curious if there was anyone else out there who would care to
help out?

I have been doing a semi-weekly (took a break over the holidays) video
segment on my twitch stream (twitch.tv/ajaxvm) called "Let's Make a Game" -
which has been rather successful, but otherwise, I haven't really done any
game development (let alone OpenGL) in several years.

In short, I am really rusty, so if anyone is interested in a Python based
3d game engine (using Pygame/PyOpenGL) - or have been looking for something
like this, I'd love to here from you.
Or, if you have any suggestions for features or libraries I could include
to help make it work better.

last I checked PyOde was still the best physics library, so I'll probably
be looking to use that both for phsyics but also for animations of joints -
but I don't know if there is a better alternative.
I also would love to be able to find some sort of object loader that would
load 3d objects that also include animations or something, as the engine in
it's last state only supported OBJ.

That's it for now, just thought I'd mention, and see what interest there
might be in something like this still.

Cheers,
Ajax (RB[0] from old days)

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