Lenard

On Sat, Jul 11, 2015 at 7:20 PM, Lenard Lindstrom <le...@telus.net> wrote:

> Much of the delay is due to logistics. With the loss of the automated
> build site a few years back there is no simple way to check a commit
> against all supported operating systems. It also limits user testing.
>

What would we need?

I need someone to take over official Windows support from me, since I am
> stuck on Windows XP. I have the MinGW based dependency build chain working
> again for 32bit Windows, but did not get everything to build for 64bit
> Windows. So no official 64bit prebuilt libraries yet on the Bitbucket
> download page.
>

​I have surgery this week, but ​
​if nobody ​does this by then I will look into setting something up. I have
win8 64bit.

The structure of SDL 2 differs from SDL 1.2. It does not fit well Pygame's
> api. So I expect a significant redesign of modules and classes for Pygame
> 2. For instance, the display module will basically go away, replaced with a
> Window class.
>

​I think there's (a lot​?) of new non-backward compatible features? [multi
windows, default hardware support, touch events, etc]. Are there other
changes that were previously skipped because it wasn't backward compatible.

What I mean is maybe pygame2 should start with design changes, rather than
worrying on making a completely backward compatible choices?

This is an opportunity to replace C coded extension modules with Cython and
> a Python level foreign function interface. Personally, I would like to see
> Pygame fully support PyPy as well as CPython. Also, some of the Pygame code
> can be separated out as stand-alone, Python independent, libraries to
> encourage support from outside the Pygame community.


​Do you know​

​what or how much needs to be done?​


 * Website replacement and love
>> * Migrate forum to Reddit (or community forum)
>>
>
I think we should leverage the existing:

- https://www.reddit.com/r/pygame
- ​http://stackoverflow.com/questions/tagged/pygame

-- 
Jake

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