On Sun, Jul 12, 2015 at 10:05 AM, Paul Vincent Craven <p...@cravenfamily.com > wrote:
> Odds and ends: > > - > A big limitation on SDL 2.0 for me was the lack of good primitive > drawing commands. Drawing lines, rectangles, etc. were limited to 1 pixel. > > P ygame used gfx so Pygame2 will probably have SDL2_gfx http://www.ferzkopp.net/Software/SDL2_gfx/Docs/html/index.html Using oldschool pixel rendering is slow on hardware. > > I don't think a Pygame website needs to be build on Python. I've got the pygame.info domain and I think a Wordpress site that has several verified contributers would be the way to go. Share the 'love' and efforts across several people. I think you're right. In the past only a couple people had control on rebuilding the site. If they went MIA or needed help it stalled since nobody could coordinate easily. -- Jake