On Sun, Jul 12, 2015 at 10:05 AM, Paul Vincent Craven <p...@cravenfamily.com
> wrote:

> Odds and ends:
>
>    - ​​
>    A big limitation on SDL 2.0 for me was the lack of good primitive
>    drawing commands. Drawing lines, rectangles, etc. were limited to 1 pixel.
>
> P
​ygame used gfx so Pygame2 will probably have SDL2_gfx
http://www.ferzkopp.net/Software/SDL2_gfx/Docs/html/index.html​

Using oldschool pixel rendering is slow on hardware.

>
​> I don't think a Pygame website needs to be build on Python. I've got the
pygame.info domain and I think a Wordpress site that has several verified
contributers would be the way to go. Share the 'love' and efforts across
several people.

I think you're right.​ In the past only a couple people had control on
rebuilding the site. If they went MIA or needed help it stalled since
nobody could coordinate easily.
-- 
Jake

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