> When I try to make my window fullscreen by set_fullscreen or maximize, > the image isn't blown to fullscreen, only the window is maximized and > the rest of the image is just left empty black in the latter, and > flickering black/white in the former method. Is there a change in the > way to make something fullscreen in 1.1a1?
I suspect there is no change: http://groups.google.com/group/pyglet-users/web/issues-with-full-screen-resolution?hl=en > Also, how can I vertically flip the ship in the astraea example? > assuming it's not a symmetrical image, since in that case when I call > glRotate it is displayed upside down at heading = 180. Is there a way > to simply vertically flip it? Don't know what are you trying, but sounds like you want to rotate about some other axis, or use a negative scale transformation. Didn“t try 1.1 yet, I suspect that if there is new a 2D sprite.blit rotation method, it is about Z axis. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
