On Wed, 5 Mar 2008, cladinapathy wrote:
> When I try to make my window fullscreen by set_fullscreen or maximize,
> the image isn't blown to fullscreen, only the window is maximized and
> the rest of the image is just left empty black in the latter, and
> flickering black/white in the former method. Is there a change in the
> way to make something fullscreen in 1.1a1?

http://groups.google.com/group/pyglet-users/web/issues-with-full-screen-resolution


> Also, how can I vertically flip the ship in the astraea example?
> assuming it's not a symmetrical image, since in that case when I call
> glRotate it is displayed upside down at heading = 180. Is there a way
> to simply vertically flip it?

In pyglet 1.0 you'll have to fiddle the texture coordinates manually. pyglet 
1.1 provides an API for doing this.


    Richard


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