On Wed, Mar 5, 2008 at 3:02 AM, cladinapathy <[EMAIL PROTECTED]> wrote: > > When I try to make my window fullscreen by set_fullscreen or maximize, > the image isn't blown to fullscreen, only the window is maximized and > the rest of the image is just left empty black in the latter, and > flickering black/white in the former method. Is there a change in the > way to make something fullscreen in 1.1a1?
This isn't new in 1.1, pyglet won't change the projection when you resize or fullscreen a window. It's up to you to clear the window (to eliminate the flickering you're seeing) and fill the rest of the window with more graphics (or center your image, or whatever). > > Also, how can I vertically flip the ship in the astraea example? > assuming it's not a symmetrical image, since in that case when I call > glRotate it is displayed upside down at heading = 180. Is there a way > to simply vertically flip it? In pyglet 1.1, texture.get_transform(flipy=True) to get a "copy" that's flipped vertically (it doesn't actually copy the image). Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
