On Wed, Mar 5, 2008 at 3:02 AM, cladinapathy <[EMAIL PROTECTED]> wrote:
>
>  When I try to make my window fullscreen by set_fullscreen or maximize,
>  the image isn't blown to fullscreen, only the window is maximized and
>  the rest of the image is just left empty black in the latter, and
>  flickering black/white in the former method. Is there a change in the
>  way to make something fullscreen in 1.1a1?

This isn't new in 1.1, pyglet won't change the projection when you
resize or fullscreen a window.  It's up to you to clear the window (to
eliminate the flickering you're seeing) and fill the rest of the
window with more graphics (or center your image, or whatever).

>
>  Also, how can I vertically flip the ship in the astraea example?
>  assuming it's not a symmetrical image, since in that case when I call
>  glRotate it is displayed upside down at heading = 180. Is there a way
>  to simply vertically flip it?

In pyglet 1.1, texture.get_transform(flipy=True) to get a "copy"
that's flipped vertically (it doesn't actually copy the image).

Alex.

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