On Fri, Mar 7, 2008 at 1:38 PM, Txema Vicente <[EMAIL PROTECTED]> wrote:

> Yes, it seems the 247 blits are killing fps, too.
> I did say that something was wrong, but I get the same 96 FPS with this
> simple test code, and reducing the range increases drastically fps:


blit() is definitely not designed for high performance. The new graphics
batch and related sprite functionality in pyglet 1.1 *is*.

I thought the performance of blit() was mentioned in the programming guide,
but it's not. I'll add a note now (though it won't be on the website until
an update is pushed out).


    Richard

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