On Mar 7, 3:06 am, "Richard Jones" <[EMAIL PROTECTED]> wrote:
> blit() is definitely not designed for high performance. The new graphics
> batch and related sprite functionality in pyglet 1.1 *is*.

How is blit() implemented? Even a very trivial implementation of
glBegin/2 triangles/glEnd per sprite should still do far better than
13fps with under 300 sprites. I'd be wary about putting performance
concerns into the documentation when this is unlikely to be the source
of the problem. It looks like this was just the error-checking anyway.

--
Ben Sizer

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