On Mar 8, 10:07 pm, Richard Jones <[EMAIL PROTECTED]> wrote:
> On Sun, 9 Mar 2008, Ben Sizer wrote:
>
> > Even a very trivial implementation of
> > glBegin/2 triangles/glEnd per sprite should still do far better than
> > 13fps with under 300 sprites.
>
> Not when you're running Python code through ctypes.

This doesn't change the fact that there's nothing intrinsically wrong
with blit(). It may not be the fastest performer available, but for
most people it will suffice. All I'm worried about is giving people
the false impression that they can't expect blit() to perform
reasonably, when it's clear that if you just run with the -O flag set,
it'll more than likely be fine. (I get about 120fps with 250 blits per
frame.)

--
Ben Sizer

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