On Sun, 9 Mar 2008, Ben Sizer wrote:
> On Mar 7, 3:06 am, "Richard Jones" <[EMAIL PROTECTED]> wrote:
> > blit() is definitely not designed for high performance. The new graphics
> > batch and related sprite functionality in pyglet 1.1 *is*.
>
> How is blit() implemented?

The code is remarkably short and easy to find in the pyglet.image module.


> Even a very trivial implementation of 
> glBegin/2 triangles/glEnd per sprite should still do far better than
> 13fps with under 300 sprites.

Not when you're running Python code through ctypes.


     Richard

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