This is sort of an odd post for the pyglet list...

Good to see that they can at least make a new release every three years or so.

~ Nathan

On Sun, Mar 30, 2008 at 4:23 AM, illume <[EMAIL PROTECTED]> wrote:
>
>  Hello,
>
>  a new version of pygame is out.
>
>  http://www.pygame.org/
>         Pygame is a set of Python modules designed for writing games.
>  Pygame adds functionality on top of the excellent SDL library. This
>  allows you to create fully featured games and multimedia programs in
>  the python language. Pygame is highly portable and runs on nearly
>  every platform and operating system.
>
>  http://www.pygame.org/wiki/about
>         Silliness built in.  Does not require OpenGL.  Multi core CPUs
>  can be used easily.  Uses optimized C, and Assembly code for core
>  functions.  Comes with many Operating systems.  Truly portable.  It's
>  Simple, and easy to use.  Many games have been published.  You control
>  your main loop.  Does not require a GUI to use all functions. Fast
>  response to reported bugs.  Small amount of code.  Modular.
>
>  http://pygame.org/whatsnew.shtml
>         Some of the changes...
>
>  * pygame.mask for pixel perfect collision detection
>  * pygame.scrap for clipboard support
>  * new and improved sprite groups, including layers, automatically
>  selecting fastest update mode(full screen or dirty rect updates), and
>  blend modes...
>  * blending support for filling and blitting surfaces. ADD, SUB, MULT,
>  DIV etc.
>  * saving surfaces as jpeg and png
>  * buffer access for Surface and Sound objects
>  * numpy, and numeric support for pygame.surfarray and
>  pygame.pixelarray
>  * PixelArray, which can be used instead of numpy - without the
>  dependency.
>  * smooth scale function written in mmx assembly with C fallback.
>  * More functions release the GIL for multithreaded use.
>  * lots of speed ups to many functions via better python wrapping.
>  * color thresholding, bounding box finding for images, and surface
>  averaging.
>  * massive documentation updates (which have been available on the
>  website for a while already).
>  * pygame.time.Clock.tick() is more cpu friendly.
>  * updates to example programs.
>  * new windows, and mac installers.
>  * hardware acceleration updates for overlays and opengl.
>  * porting work to different platforms.
>  * heaps of bug fixes including SRCALPHA blitting fixes, 64bit fixes,
>  sound system fixes.
>
>  Plus there have been lots of changes to SDL itself since the last
>  pygame release. http://www.libsdl.org/release/changes-1.2.html.
>
>  * lots of stuff really... but those are some of the nice things. Read
>  the what's new page for full details http://pygame.org/whatsnew.shtml
>
>
>  cheers,
>  >
>

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