This is sort of an odd post for the pyglet list... Good to see that they can at least make a new release every three years or so.
~ Nathan On Sun, Mar 30, 2008 at 4:23 AM, illume <[EMAIL PROTECTED]> wrote: > > Hello, > > a new version of pygame is out. > > http://www.pygame.org/ > Pygame is a set of Python modules designed for writing games. > Pygame adds functionality on top of the excellent SDL library. This > allows you to create fully featured games and multimedia programs in > the python language. Pygame is highly portable and runs on nearly > every platform and operating system. > > http://www.pygame.org/wiki/about > Silliness built in. Does not require OpenGL. Multi core CPUs > can be used easily. Uses optimized C, and Assembly code for core > functions. Comes with many Operating systems. Truly portable. It's > Simple, and easy to use. Many games have been published. You control > your main loop. Does not require a GUI to use all functions. Fast > response to reported bugs. Small amount of code. Modular. > > http://pygame.org/whatsnew.shtml > Some of the changes... > > * pygame.mask for pixel perfect collision detection > * pygame.scrap for clipboard support > * new and improved sprite groups, including layers, automatically > selecting fastest update mode(full screen or dirty rect updates), and > blend modes... > * blending support for filling and blitting surfaces. ADD, SUB, MULT, > DIV etc. > * saving surfaces as jpeg and png > * buffer access for Surface and Sound objects > * numpy, and numeric support for pygame.surfarray and > pygame.pixelarray > * PixelArray, which can be used instead of numpy - without the > dependency. > * smooth scale function written in mmx assembly with C fallback. > * More functions release the GIL for multithreaded use. > * lots of speed ups to many functions via better python wrapping. > * color thresholding, bounding box finding for images, and surface > averaging. > * massive documentation updates (which have been available on the > website for a while already). > * pygame.time.Clock.tick() is more cpu friendly. > * updates to example programs. > * new windows, and mac installers. > * hardware acceleration updates for overlays and opengl. > * porting work to different platforms. > * heaps of bug fixes including SRCALPHA blitting fixes, 64bit fixes, > sound system fixes. > > Plus there have been lots of changes to SDL itself since the last > pygame release. http://www.libsdl.org/release/changes-1.2.html. > > * lots of stuff really... but those are some of the nice things. Read > the what's new page for full details http://pygame.org/whatsnew.shtml > > > cheers, > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
