Hey Nathan,

It's not exactly pyglet related, but since you asked...

On Mon, Mar 31, 2008 at 2:25 PM, Nathan <[EMAIL PROTECTED]> wrote:
>  By the way, does it work on OS X Leopard now?
>
Yes pygame works on Leopard just fine (it always did, btw, there just
weren't always prebuilt installers for a while, but there are now). As
a note though, pygame installers for Mac OS X are only provided for
the framework build of python, not the included system python, because
it didn't seem good to mess with the system python (but it's not hard
to install from source if the system python would be desired)


>  when I upgraded to Leopard and found that just about the only thing I
>  couldn't make work was pygame, and nobody cared on the pygame mailing
>  list enough to even send a single reply to my repeated inquiries.
>
According to the mail archives, you took yourself off the list 3 days
before you got a response that had a solution to the problem you had
emailed about:
http://www.mail-archive.com/[EMAIL PROTECTED]/msg05419.html
...and in fact it turns out PyObjC 1.4 always installed and worked
fine with a framework build of python even on Leopard, and PyObjC 2.0
was always sufficient for the system python on Leopard to build and
install pygame from source. The only problem was that fink's macports
file for pyobjc was broken for Leopard - and there was a solution to
that posted to the pygame mailing list as well.

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