Thanks!  Expect another announcement in another three years ;)

On Apr 1, 2:07 am, Nathan <[EMAIL PROTECTED]> wrote:
> This is sort of an odd post for the pyglet list...
>
> Good to see that they can at least make a new release every three years or so.
>
> ~ Nathan
>
> On Sun, Mar 30, 2008 at 4:23 AM, illume <[EMAIL PROTECTED]> wrote:
>
> >  Hello,
>
> >  a new version of pygame is out.
>
> >  http://www.pygame.org/
> >         Pygame is a set of Python modules designed for writing games.
> >  Pygame adds functionality on top of the excellent SDL library. This
> >  allows you to create fully featured games and multimedia programs in
> >  the python language. Pygame is highly portable and runs on nearly
> >  every platform and operating system.
>
> >  http://www.pygame.org/wiki/about
> >         Silliness built in.  Does not require OpenGL.  Multi core CPUs
> >  can be used easily.  Uses optimized C, and Assembly code for core
> >  functions.  Comes with many Operating systems.  Truly portable.  It's
> >  Simple, and easy to use.  Many games have been published.  You control
> >  your main loop.  Does not require a GUI to use all functions. Fast
> >  response to reported bugs.  Small amount of code.  Modular.
>
> >  http://pygame.org/whatsnew.shtml
> >         Some of the changes...
>
> >  * pygame.mask for pixel perfect collision detection
> >  * pygame.scrap for clipboard support
> >  * new and improved sprite groups, including layers, automatically
> >  selecting fastest update mode(full screen or dirty rect updates), and
> >  blend modes...
> >  * blending support for filling and blitting surfaces. ADD, SUB, MULT,
> >  DIV etc.
> >  * saving surfaces as jpeg and png
> >  * buffer access for Surface and Sound objects
> >  * numpy, and numeric support for pygame.surfarray and
> >  pygame.pixelarray
> >  * PixelArray, which can be used instead of numpy - without the
> >  dependency.
> >  * smooth scale function written in mmx assembly with C fallback.
> >  * More functions release the GIL for multithreaded use.
> >  * lots of speed ups to many functions via better python wrapping.
> >  * color thresholding, bounding box finding for images, and surface
> >  averaging.
> >  * massive documentation updates (which have been available on the
> >  website for a while already).
> >  * pygame.time.Clock.tick() is more cpu friendly.
> >  * updates to example programs.
> >  * new windows, and mac installers.
> >  * hardware acceleration updates for overlays and opengl.
> >  * porting work to different platforms.
> >  * heaps of bug fixes including SRCALPHA blitting fixes, 64bit fixes,
> >  sound system fixes.
>
> >  Plus there have been lots of changes to SDL itself since the last
> >  pygame release.http://www.libsdl.org/release/changes-1.2.html.
>
> >  * lots of stuff really... but those are some of the nice things. Read
> >  the what's new page for full detailshttp://pygame.org/whatsnew.shtml
>
> >  cheers,
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