Thanks! Expect another announcement in another three years ;)
On Apr 1, 2:07 am, Nathan <[EMAIL PROTECTED]> wrote: > This is sort of an odd post for the pyglet list... > > Good to see that they can at least make a new release every three years or so. > > ~ Nathan > > On Sun, Mar 30, 2008 at 4:23 AM, illume <[EMAIL PROTECTED]> wrote: > > > Hello, > > > a new version of pygame is out. > > > http://www.pygame.org/ > > Pygame is a set of Python modules designed for writing games. > > Pygame adds functionality on top of the excellent SDL library. This > > allows you to create fully featured games and multimedia programs in > > the python language. Pygame is highly portable and runs on nearly > > every platform and operating system. > > > http://www.pygame.org/wiki/about > > Silliness built in. Does not require OpenGL. Multi core CPUs > > can be used easily. Uses optimized C, and Assembly code for core > > functions. Comes with many Operating systems. Truly portable. It's > > Simple, and easy to use. Many games have been published. You control > > your main loop. Does not require a GUI to use all functions. Fast > > response to reported bugs. Small amount of code. Modular. > > > http://pygame.org/whatsnew.shtml > > Some of the changes... > > > * pygame.mask for pixel perfect collision detection > > * pygame.scrap for clipboard support > > * new and improved sprite groups, including layers, automatically > > selecting fastest update mode(full screen or dirty rect updates), and > > blend modes... > > * blending support for filling and blitting surfaces. ADD, SUB, MULT, > > DIV etc. > > * saving surfaces as jpeg and png > > * buffer access for Surface and Sound objects > > * numpy, and numeric support for pygame.surfarray and > > pygame.pixelarray > > * PixelArray, which can be used instead of numpy - without the > > dependency. > > * smooth scale function written in mmx assembly with C fallback. > > * More functions release the GIL for multithreaded use. > > * lots of speed ups to many functions via better python wrapping. > > * color thresholding, bounding box finding for images, and surface > > averaging. > > * massive documentation updates (which have been available on the > > website for a while already). > > * pygame.time.Clock.tick() is more cpu friendly. > > * updates to example programs. > > * new windows, and mac installers. > > * hardware acceleration updates for overlays and opengl. > > * porting work to different platforms. > > * heaps of bug fixes including SRCALPHA blitting fixes, 64bit fixes, > > sound system fixes. > > > Plus there have been lots of changes to SDL itself since the last > > pygame release.http://www.libsdl.org/release/changes-1.2.html. > > > * lots of stuff really... but those are some of the nice things. Read > > the what's new page for full detailshttp://pygame.org/whatsnew.shtml > > > cheers, --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
