Interesting!  Thanks for filling me in.  It's good to know that the
pygame community wasn't as completely ignoring me as I felt it was.

I'm glad I made the switch to pyglet, though.  I've made a lot more
progress with pyglet than I ever did with pygame.  Kudos to Alex,
Richard, et al.

~ Nathan

On Mon, Mar 31, 2008 at 4:00 PM, Brian Fisher <[EMAIL PROTECTED]> wrote:
>
>  Hey Nathan,
>
>  It's not exactly pyglet related, but since you asked...
>
>
>  On Mon, Mar 31, 2008 at 2:25 PM, Nathan <[EMAIL PROTECTED]> wrote:
>  >  By the way, does it work on OS X Leopard now?
>  >
>  Yes pygame works on Leopard just fine (it always did, btw, there just
>  weren't always prebuilt installers for a while, but there are now). As
>  a note though, pygame installers for Mac OS X are only provided for
>  the framework build of python, not the included system python, because
>  it didn't seem good to mess with the system python (but it's not hard
>  to install from source if the system python would be desired)
>
>
>
>  >  when I upgraded to Leopard and found that just about the only thing I
>  >  couldn't make work was pygame, and nobody cared on the pygame mailing
>  >  list enough to even send a single reply to my repeated inquiries.
>  >
>  According to the mail archives, you took yourself off the list 3 days
>  before you got a response that had a solution to the problem you had
>  emailed about:
>  http://www.mail-archive.com/[EMAIL PROTECTED]/msg05419.html
>  ...and in fact it turns out PyObjC 1.4 always installed and worked
>  fine with a framework build of python even on Leopard, and PyObjC 2.0
>  was always sufficient for the system python on Leopard to build and
>  install pygame from source. The only problem was that fink's macports
>  file for pyobjc was broken for Leopard - and there was a solution to
>  that posted to the pygame mailing list as well.
>

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