Thank you for your answer. Unfortunately, it does not help (a lot). You talk of applications that update things. In that case, I could just define a state and use it. My application works without any constant updating. It works purely through scheduling and callbacks.
For example: If I want a sprite to move, I do sprite.x = rabbyt.lerp(0, 100, dt = 1) clock.schedule(lambda dt:sprite.end_move(), 1) (Yes, I use rabbyt for the sprites). So, in order to pause, I need the scheduler to stop counting, and stop the lerp from "lerping". I do not want to stop drawing, as I want to show menus and stuff. Thank you in advance. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
