Thank you for your answer.
Unfortunately, it does not help (a lot).
You talk of applications that update things. In that case, I could
just define a state and use it.
My application works without any constant updating. It works purely
through scheduling and callbacks.

For example:

If I want a sprite to move, I do

sprite.x = rabbyt.lerp(0, 100, dt = 1)
clock.schedule(lambda dt:sprite.end_move(), 1)

(Yes, I use rabbyt for the sprites). So, in order to pause, I need the
scheduler to stop counting, and stop the lerp from "lerping". I do not
want to stop drawing, as I want to show menus and stuff.

Thank you in advance.
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