That would not work if powerup life/death was based on
scheduling...would it?

On Jul 17, 6:07 pm, Richard Jones <[EMAIL PROTECTED]> wrote:
> On Fri, 18 Jul 2008, simpsus_science wrote:
> > in 1.0 I had to control the main loop myself, so i could check if i am
> > paused or not. Happily, this cpu thrashing is gone with 1.1. But, how
> > would I implement pause now?
>
> If you had a single update method for game behaviour then you could just
> unschedule it.
>
>     Richard
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