That would not work if powerup life/death was based on scheduling...would it?
On Jul 17, 6:07 pm, Richard Jones <[EMAIL PROTECTED]> wrote: > On Fri, 18 Jul 2008, simpsus_science wrote: > > in 1.0 I had to control the main loop myself, so i could check if i am > > paused or not. Happily, this cpu thrashing is gone with 1.1. But, how > > would I implement pause now? > > If you had a single update method for game behaviour then you could just > unschedule it. > > Richard --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
