On Fri, 18 Jul 2008, simpsus_science wrote:
> in 1.0 I had to control the main loop myself, so i could check if i am
> paused or not. Happily, this cpu thrashing is gone with 1.1. But, how
> would I implement pause now?

If you had a single update method for game behaviour then you could just 
unschedule it.


    Richard

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