I think the custom clock mentioned by diordna is a great place to
start and is probably the 'right' way to do it.

A little bit more hackish would be to only schedule your game events
with the rabbyt scheduler, then stop calling rabbyt.add_time. Pausing
like this is even mentioned in the docs.
http://matthewmarshall.org/projects/rabbyt/docs/rabbyt/anims/

This approach is probably confusing to others reading your code, but
gives you a way to split up your game clock and the low level pylet
clock. Still, I would go with the custom clock option from above for
clarity and style.
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