Actually, you could combine these ideas, and use the custom clock to
only call rabbyt.add_time. Basically the custom clock would be  a
rabbyt clock.

On Jul 18, 12:00 pm, Keeyai <[EMAIL PROTECTED]> wrote:
> I think the custom clock mentioned by diordna is a great place to
> start and is probably the 'right' way to do it.
>
> A little bit more hackish would be to only schedule your game events
> with the rabbyt scheduler, then stop calling rabbyt.add_time. Pausing
> like this is even mentioned in the 
> docs.http://matthewmarshall.org/projects/rabbyt/docs/rabbyt/anims/
>
> This approach is probably confusing to others reading your code, but
> gives you a way to split up your game clock and the low level pylet
> clock. Still, I would go with the custom clock option from above for
> clarity and style.
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