On Wed, Sep 17, 2008 at 12:49 AM, Lucio Torre <[EMAIL PROTECTED]> wrote:
>
> during pyweek i had some issues with pyglet.
> first, using framebuffer objs and vertex lists caused a memory error 
> somewhere.

An example demonstrating the problem would be helpful.  pyglet doesn't
know anything about FBO's, so you might be to blame for that one ;-)

> then, my machine gives segmentation fault 1 every 3 times while
> starting our game. it just happens on my machine. i think sound has
> something to do (ubuntu64bits)
>

Again, please post a complete non-working example.

> then, using pyglet.graphics draw gave me some issues of flicker and
> strange problems (sometimes it looked like a vertex was missing).
>
> i had the following code:
>
> pyglet.graphics.draw(4, GL_QUADS,
>            ("v2f", np),
>            ("t2f", [a,b,c,d,e,f,g,h[),
>            ("c4B", [255,255,255,self.alpha]*4),
>            )

Could be a problem with data getting garbage collected before the
driver is finished with it.  (Looking at the code, that's almost
certainly the case).  Could you post a complete example so I can
verify the fix?

Alex.

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