>
> I don't even know _what_ error you were getting on the "vertex" part.
> Please try to be a _little_ more helpful with your bug reports.  They
> are appreciated, but not when I don't have a clue as to what you're
> trying to report.

ok, next time i wont even mention things that i dont have the time to
give a full report. i do think its your loss, but your choice.

>> lets do the other way around. what should i get to test it? i know how
>> i can reproduce this inside the game, but i dont know what will happen
>> if i start to cut other parts. if it still fails, ill try to get an
>> example.
>
> I imagine you should be able to copy the draw call out of your game
> into a bare pyglet program, possibly with some simple hardcoded data
> to replace your scene data.  If that doesn't reproduce the bug, throw
> it in a loop to increase memory pressure.  Failing that, point me to
> the whole source (usually  it takes me longer to isolate the bug than
> you, as you know your way around your own code base better than I).
>

ok, i did it. took me forever.
the simple "copy the draw function out" didnt work. i removed
everything i could in the time i had, cocos included.
see:
http://code.google.com/p/pyglet/issues/detail?id=349

i even included the images just to be sure.

the vertices dont move, and i dont clear the screen so you can see the
trace of errors. if you change a line from False to True it will do
the same drawing using glBegin/glEnd, but without errors.

Lucio.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to