during pyweek i had some issues with pyglet.
first, using framebuffer objs and vertex lists caused a memory error somewhere.
then, my machine gives segmentation fault 1 every 3 times while
starting our game. it just happens on my machine. i think sound has
something to do (ubuntu64bits)
then, using pyglet.graphics draw gave me some issues of flicker and
strange problems (sometimes it looked like a vertex was missing).
i had the following code:
pyglet.graphics.draw(4, GL_QUADS,
("v2f", np),
("t2f", [a,b,c,d,e,f,g,h[),
("c4B", [255,255,255,self.alpha]*4),
)
and had this visual issues. so i replaced it by:
glColor4ub(255,255,255,self.alpha)
glBegin(GL_QUADS)
glTexCoord2f(a,b)
glVertex2f(*np[0])
glTexCoord2f(c,d)
glVertex2f(*np[1])
glTexCoord2f(e,f)
glVertex2f(*np[2])
glTexCoord2f(g,h)
glVertex2f(*np[3])
glEnd()
glColor4ub(255,255,255,255)
and things worked perfectly.
regards,
lucio.
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---