I have a tilemap of tiled, textured quads. When I used glRotate (within a group) to rotate that map, my tiles show seams, and I think even adjacent pixels in the texture start to show up in tiles where they shouldn't be. Here is an example: http://dump.ragzouken.com/Screenshot.png
Is it possible to easily fix this? I don't need rotation that badly, but it would be nice to have for completeness. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
