I have a tilemap of tiled, textured quads. When I used glRotate
(within a group) to rotate that map, my tiles show seams, and I think
even adjacent pixels in the texture start to show up in tiles where
they shouldn't be. Here is an example: http://dump.ragzouken.com/Screenshot.png

Is it possible to easily fix this? I don't need rotation that badly,
but it would be nice to have for completeness.
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