it's about "how to make a fast tile engine with pyglet - from newbie to pro" all i used to get this far (as a complete pyglet and opengl beginner) is the pyglet and make-me source, the pyglet api documentation and this thread. so theoretically the same should be achievable for others that only have these references and manuals (a lot of "manual" i got from the pyglet source comments ;) ). you can also watch some old videos about my past efforts on this - they are also in this thread but made from very early versions of my code. i think all of this shows nicely how easy it is to get into the world of game development using pyglet.
On Sep 25, 5:23 pm, Dany0 <[EMAIL PROTECTED]> wrote: > ok, I just saw this one. THIS IS HORRIBLE, CAN ANYONE SAY WHAT'S THIS > THREAD ABOUT? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
