my problem:
with drawing a lot of tiles offscreen i avoid having to update the
vertex lists' texture coords on every move but instead only on larger
movements and hence do not have to modify my batch very often - which
is good because a batch works fastest when not modified.

with "not very often" i mean: you can go around a 1600x1600 map in a
800x800 window without ANY retexturing of the vertex list EVER because
in this case the whole map would be drawn in one fell swoop (with 3/4
being offscreen of course)

but with my animations taking place every 1/6 second i have to modify
the batch anyway so i see no more need in drawing stuff offscreen to
prevent the batch from being modified - i do this anyway with the
animations.

as for the animation state: it doesnt matter but i store the current
state in the class i create for each object on the map so this is no
concern.

On Sep 25, 4:40 pm, "Luke Paireepinart" <[EMAIL PROTECTED]>
wrote:
> Oh, I think I misunderstood you.   You mean you'd have to animate the
> on-screen objects, right?

no, it's only about that i animate (and with this modify the batch)
periodically anyway with so there is no longer any point in reducing
the number of batch modifications by drawing stuff offscreen.
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