hey alex! thx for the long and helpful response! i did exactly as you suggested: * no usage of vertex list migrations but storing all tiles in one 2048x2048 textureatlas that i manually fill with resource.file images * moving around with glTranslatef() rather than modifying the vertex coords * drawing 3/4 of the scene offscreen so that i have to update the texture coords of my vertex list *very* seldom for moving around the map
now another question: as i understood it, drawing offscreen makes sense as it will leave the batch untouched a long time and thus will increase performance. but recently i realized that i might have accomplished this for now with the offscreen drawing but later on i will have to change the batch anyway a *lot* of times as i have to animate the water tiles and some map objects and as far as i understood you, switching the texture coords for animation is touching the batch so does it still make any sense to draw offscreen if the batch will be touched regularly anyways? cheers josch --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
