Is it any more efficient to change only the y coords of a vertex list's texture coords rather than both x and y if you know that frames of the same animation are vertically aligned? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
- Re: 2d tile engine+animated ti... Alex Holkner
- Re: 2d tile engine+animated ti... josch
- Re: 2d tile engine+animated ti... Ragzouken
- Re: 2d tile engine+animated ti... Alex Holkner
- Re: 2d tile engine+animated ti... josch
- Re: 2d tile engine+animated ti... Luke Paireepinart
- Re: 2d tile engine+animated ti... Luke Paireepinart
- Re: 2d tile engine+animated ti... josch
- Re: 2d tile engine+animated ti... Alex Holkner
- Re: 2d tile engine+animated ti... josch
- Re: 2d tile engine+animated ti... Ragzouken
- Re: 2d tile engine+animated ti... Alex Holkner
- Re: 2d tile engine+animated ti... Casey Duncan
- Re: 2d tile engine+animated ti... Ragzouken
- Re: 2d tile engine+animated ti... Casey Duncan
- Re: 2d tile engine+animated ti... josch
- Re: 2d tile engine+animated ti... Alex Holkner
- Re: 2d tile engine+animated tiles Dany0
- Re: 2d tile engine+animated tiles josch
- Re: 2d tile engine+animated tiles Python Nutter
