On Oct 6, 9:11 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
wrote:
> >  * AbstractImage/batch/group integration
>
> I'm afraid that AbstractImage integration just doesn't make sense for
> SVG. The AbstractImage class is really quite tightly coupled to OpenGL
> textures, and most of the API simply wouldn't translate to an SVG
> setting. Batches and groups on the other hand, are on the way. I may
> even have a bit of a hack on it this evening, if I don't get
> distracted by a shiny object.

Maybe I'm asking the wrong question, or maybe I'm displaying my
ignorance of the underlying structures of pyglet. My end-goal is to
have an SVG object that I can pass to a Sprite's constructor, so I
don't have to do messy jury rigged copycat classes to use an SVG with
a 3rd-party extension of Sprite, i.e. Cocos2d. It is not the end of
the world if I have to continue doing this. However, it would be nice
not to have to treat SVGs specially at such a basic level.

> >  * Upload to PyPI?
>
> I don't think there's really much benefit to this at present. Squirtle
> isn't a package, and doesn't belong in a package index. At the moment
> I'm making no guarantees that different versions of Squirtle are in
> any way API-compatible. That they all are at present is simply
> coincidence. The notion of people *installing* current versions of
> Squirtle, rather than simply including the .py in their project
> distribution, is probably not a good one for these reasons, and not
> something I want to encourage right now.

Fair enough. I withdraw the request.

> >  * Zoomable/transformable SVG rendering
>
> These are indeed currently possible, check the scale parameter to
> SVG.draw(). Documentation is in the README.

Thanks. I should have looked into it more closely. Thanks for taking
the time to address these ideas.

--David
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